HarvinVerse was my senior thesis at Drexel University. My goal for HarvinVerse was to recreate two existing characters I had designed for 2D in 3D without losing their 2D aesthetics and appeal.​
The character rigs are driven by a combination of joints and blend shapes, include FK/IK and reverse feet. Characters have facial presets and individual controls on the face, as well as controllers for their hair.
​Done in 2019.
Software Used:
Maya, Zbrush, Marvelous Designer, Animate, Photoshop, After Effects, Arnold

Harvin Blacklign

Allen Davis